this save game was created on a later version of skyrim что делать
This save game was created on a later version of skyrim что делать
The Elder Scrolls V: Skyrim
16 Mar, 2018 @ 10:08pm
16 Mar, 2018 @ 10:22pm
you can use an unmodded oldrim save file with SE,
but you cant use an unmoded SE save file with oldrim,
SKSE moded save. forget it,
its been tested they will not work with the same ported SKSE64 save file,
the creation club update had cussed a change with the SE game core. a large amount of SKSE64/normal ported mods would not function the same way as oldrim,
16 Mar, 2018 @ 10:35pm
you can use an unmodded oldrim save file with SE,
but you cant use an unmoded SE save file with oldrim,
SKSE moded save. forget it,
its been tested they will not work with the same ported SKSE64 save file,
the creation club update had cussed a change with the SE game core. a large amount of SKSE64/normal ported mods would not function the same way as oldrim,
17 Mar, 2018 @ 3:12am
17 Mar, 2018 @ 3:49am
I did not understand a single word of what it says there, but i wreckon it says im ♥♥♥♥♥♥
ill make it simple,
-you can not use the Skyrim SE save in oldrim[the game won’t let you],
-you can use oldrim save in Skyrim SE,
17 Mar, 2018 @ 5:36am
Hey jancawa, I got almost 4000 here on steam only because they hiccupped on their system a couple of years ago and lost my time on here. But I have over 6900 hrs on the 360 and had almost 7000 here. But enough crying, back up to almost 4000 again. We both been playing a while, huh?
BTW, you cannot use the Oldrim save in SE because the body style is not compatible unless they just now allowed cbbe in.
Описание:
Существует много разных модов-автосохранений для Скайрима, однако во всех них есть свои проблемы\недостатки, которые мешают нормально играть.
Мод SafeAutoSave объединяет в себе 4 основных требования к подобным модам:
— Он НЕ сохраняет игру в моменты, во время которых сохранение может привести к вылету игры, и как следствие — крашу сохранения.
— Он НЕ сохраняет игру во время боев и других динамичных моментах т.п. (Во время сохранения, как известно, происходит небольшой «фриз» игры. Во время боя подобное, мягко говоря, будет раздражать)
— Он НЕ сбрасывает счетчик времени для сохранения, если в данную секунду происходит что-то из вышеперечисленного. Просто сохранение пройдет сразу как будет «разрешено».
— Он прост и легок в установке, не требует кучи разных настроек\доп. модов и не добавляет «мусор» в мсм-меню. Просто установите его и «забудьте».
Требования
Конфигурация без SkyUI
Если вы по каким-то причинам не хотите использовать SkyUI, то можете настроить мод и без него.
Для начала установите мод, войдите в игру и отключите автосохранения в настройках игры. Затем введите в консоли show SafeAutoSaveInterval — эта команда покажет вам минимальный интервал автосохранений в секундах
Если вы хотите изменить это значение, например на 10 минут, то введите в консоли: set SafeAutoSaveInterval to 600
Для изменения количество слотов под сохранения откройте SkyrimPrefs.ini и введите в разделе [SaveGame] строчку iAutoSaveCount=7 (где 7 — количество слотов)
Для включения функции «улучшения имени файлов сохранений» (к ним будет добавлен суффикс с именем персонажа) введите в консоли set SafeAutoSaveNamed to 1
Установка:
1. Скопируйте папку Data из архива в директорию вашей игры.
You can transfer vanilla saves easily, but modded saves probably won’t work at all.
If you already own The Elder Scrolls V: Skyrim and are thinking of trying Skyrim Special Edition, you may have questions about how the improved version of Bethesda’s RPG will work in terms of mods, saved games, and most importantly, modded saved games.
Here’s what we know, and it’s not all good news. We’ll update this post with any additional information we discover.
Skyrim and Skyrim Special Edition are two separate games
You probably know this one, but just in case: if you own Skyrim and its expansions, you’ll get Skyrim Special Edition for free, and you don’t need to worry about Skyrim SE overwriting or replacing your original copy of Skyrim.
They are two completely separate games. If you have saved games and installed mods for Skyrim, you will still be able to play them with your original copy of Skyrim after the Special Edition appears.
Existing unmodified saved games can be used with Skyrim SE
If you’ve got saved games from the original Skyrim, you can use them with Skyrim SE. According to an email from Bethesda, it’s just a matter of copying and pasting the files:
«Existing save games from the original PC game will work in the PC version of Skyrim Special Edition. Simply copy your old saves from My Games/Skyrim to My Games/Skyrim Special Edition.»
So, you’ll be able to pick up in the Special Edition right where you left off in the original. This is only for unmodded saved games, though, and here comes the bad news.
Modded saved games won’t work at all with Skyrim SE
We’ve tested this a bit, and can confirm that saved games in which you used mods for the original Skyrim don’t work with Skyrim SE.
Bethesda told us this in their email:
«Only use original saves that have never been used with mods. Do not use your original saved game if this error appears when you load it in Skyrim Special Edition: This save relies on content that is no longer present.»
Dave Talamas, Community Manager of Nexus Mods, had this to say:
«Though there is a remote chance that very particular save files which only depend on mods which have a SSE equivalent installed may work, this will not be relevant to the vast majority of mod users because their modded files will have one or more dependencies with a currently incompatible mod.
«Our advice for mod users is to expect to start fresh when it comes to playing SSE.»
Skyrim SE versions of SkyUI and Skyrim Script Extender are in the works
Skyrim Script Extender is a tool many mods rely on, as it expands both scripting capabilities and functionality for mods. Thing is, SKSE was created for the 32 bit Skyrim, and Skyrim Special Edition is 64 bit, meaning the current version of SKSE won’t work with the Special Edition. There is now an alpha being tested for the SSE, however.
SkyUI, one of the best and most popular mods for Skyrim, and a mod that many other mods require for configuration, depends on SKSE to work. So, until there’s a version of SKSE for the 64 bit version, there won’t be a completely workable version of SkyUI for Skyrim SE (though there’s an alpha version available for testing).
There are plenty of mods for Skyrim SE already
Since Skyrim and Skyrim SE are two different games, modders who post their Skyrim Mods on Nexus Mods need to essentially create duplicates of their work. Many have done this already—and Nexus Mods is making this process as easy as possible for them.
The Nexus Mods page for Skyrim SE is right here, so you can see what’s currently available. Thankfully, prolific modder Arthmoor has a number of his mods ready to go, including an Unofficial Skyrim Special Edition Patch, which like its predecessor, will fix a number of bugs that were present in the original Skyrim and have been carried over to the Special Edition.
Nexus Mod Manager now supports Skyrim SE
If, like me, you use Nexus Mod Manager, the Nexus Mods tool for managing your mods, it now supports Skyrim Special Edition.
We’ll update this post with any additional information we come across.
Сохранение Skyrim №1 — Изгойка Бриджит
Героиня — юная бретонка Бриджит. Потеряв родных, она была вынуждена бежать к Изгоям, племя которых стало для девушки родным домом.
— игра начинается в оплоте Друадах или Потерянной Долине;
— изначально доступны собственная подстилка для сна и бочка для хранения вещей;
— дополнительные меч и перчатки Изгоев можно найти в оплоте Друадах;
— отключены квестовые указатели на компасе, полностью самостоятельное изучение карты.
Порядок установки:
2. Распаковать архиватором Winrar.
4. Дать добро на замену для всех файлов.
5. Активировать esp-файл в лаунчере.
Изначально главный квест неактивен. Чтобы начать его, можно посетить Хелген или использовать код «SetStage MQ102 30».
Чтобы сохранение «Изгойка Бриджит» работало корректно, а внешность героини была достаточно реалистичной, вам потребуются следующие файлы:
Сохранение Скайрим №2 — для Xbox 360
Порядок установки:
1. Перенести сейвы на отформатированную в боксе флэшку, используя Horizon (присутствует в архиве).
2. Вставив флэшку, войти в игру под своим профилем.
3. Используя Horizon, можно подписать сейвы под нужный профиль.
Сохранение №3 — для PS3
Пройден основной квест и большая часть второстепенных. Навыки персонажа развиты до 100%.
Порядок установки:
2. Скопировать на флэшку папку PS3, подключить накопитель к приставке.
3. Выбрать: Игра — Управление сохраненными данными — Устройство USB.
3. Выбрать нужный сейв, нажать треугольник, далее — «Копировать».
Сохранение №4 — полное прохождение
Завершена большая часть квестов, включая DLC. Персонаж имеет 62 уровень, многие навыки прокачаны до 100, некоторые являются легендарными. Герой облачен в легкие драконьи доспехи с мощным зачарованием.
Оружие (лук и меч) также относится к типу драконьего костяного.
В собственности Довакина полностью улучшенный Дом у Озера, в котором собрано множество редкостей, драгоценностей и военных трофеев. Если нужно скачать сохранение Skyrim, но хочется жить в другом доме, это не проблема: в кошельке героя более 20 тысяч септимов.
Можно купить или построить любой дом на свой вкус.
How do I change the default installation path for my games?
Games are installed to the following folder by default:
C:\Program Files\Steam (x86)\SteamApps\Common
You can create an alternate location on any drive, which you can choose in the future when installing games.
How do I move my existing Steam Installation?
Important:
Please ensure that you have your Steam login name and password before following this procedure. Also ensure that your account is linked to your current email address, so that you can reset your password if necessary.
It is not recommended that you install Steam to an external hard drive, due to potential performance issues.
Warning:
It is highly recommended that you create a backup of your SteamApps folder before attempting this process. If there is a problem in this process and you do not have a backup of your games or the SteamApps folder, it will be necessary to reinstall the games individually. Please see the Using the Steam Backup Feature topic.
The following instructions are a simple way to move your Steam installation along with your games:
Steam will briefly update and then you will be logged into your account. For installed games, verify your game cache files and you will be ready to play. All future game content will be downloaded to the new folder (D:\Games\Steam\SteamApps\ in this example)
If you encounter any errors during the move process or when Steam is launched from the new location, it may be necessary to perform a more thorough process:
Note about Save Games
If you are moving your Steam installation to a new hard drive and want to keep game saves/profiles for third party games that are not saved on Steam Cloud most of these can be found in your Documents folder:
\Documents\[username]\My Games\. Moving this folder to the same location on your new hard drive will maintain your saves/profiles.
This save game was created on a later version of skyrim что делать
The Elder Scrolls V: Skyrim
you can use an unmodded oldrim save file with SE,
but you cant use an unmoded SE save file with oldrim,
SKSE moded save. forget it,
its been tested they will not work with the same ported SKSE64 save file,
the creation club update had cussed a change with the SE game core. a large amount of SKSE64/normal ported mods would not function the same way as oldrim,
you can use an unmodded oldrim save file with SE,
but you cant use an unmoded SE save file with oldrim,
SKSE moded save. forget it,
its been tested they will not work with the same ported SKSE64 save file,
the creation club update had cussed a change with the SE game core. a large amount of SKSE64/normal ported mods would not function the same way as oldrim,
I did not understand a single word of what it says there, but i wreckon it says im ♥♥♥♥♥♥
ill make it simple,
-you can not use the Skyrim SE save in oldrim[the game won’t let you],
-you can use oldrim save in Skyrim SE,
Hey jancawa, I got almost 4000 here on steam only because they hiccupped on their system a couple of years ago and lost my time on here. But I have over 6900 hrs on the 360 and had almost 7000 here. But enough crying, back up to almost 4000 again. We both been playing a while, huh?
BTW, you cannot use the Oldrim save in SE because the body style is not compatible unless they just now allowed cbbe in.
This save game was created on a later version of skyrim что делать
SkyProccer does not currently detect Unofficial Skyrim Patch. 2.1.2+ as a master for DLC patches 2.1.2+. Problem is related to SkyProc subrecord handling and not the patch itself.
I am trying to keep after things. If you notice that something got updated, then please tell me, if I didn’t notice it myself.
MO users: Update Mod Organizer to most up to date version. Old versions suffer with problems related to this. New version is updated to handle these kind of issues properly.
Credits: Nazenn for helping to track down update status.
Original instructions were provided by axonis.
— Open TES5Edit.
— Right click the list of your mods and then select «Select None».
— Select only Unofficial Skryim Patch as active and press «OK.»
— TES5Edit makes a short run. When it is finished (the text in the bottom of the screen says it is finished) you will see that the patch and it’s masters appear in to the left panel.
— Expand the Unofficial Skyrim Patch from the left panel, by clicking «+» next to it. Do not touch any other files there.
— Click «Cell» with your mouse, so it gets activated. Either click «Delete» from your keyboard, or rigth click the column and select «Remove» from the list.
— Answer yes to both warnings.
— Close TES5Edit. Select «OK» when it asks about saving the file.
— Run your SkyProc tool. When it is done REINSTALL Unofficial Skyrim Patch. This is important, because SkyProc does not need those Cell files from the patch, but game itself does.
For everyone using MO, you can create a new mod folder and put a copy of the USKP ESP in it (call the folder, «SKYPROC USKP ESP,» or something). Activate this mod at the very bottom of your mod order, then run TES5edit and delete the cell group in the USKP ESP.
Now, you have a copy of the USKP ESP just for running the SkyProc patcher. Just activate the mod containing the dummy ESP before running any SkyProc patcher and unactivate it when you are done.
From TwoArmedMan15 in Wintermyst support thread.
Important: Remember to always update both files.
Windows XP was released to public back in 2001 and last stable release is from 2008. The official support has ended. Tools and frameworks used by modders and application authors have also moved on.
Mod Organizer 1.3.8 no longer supports XP. This version is required to fix the problem with SkyProc subrecord handling for MO users, so this fix will remain unsolvable for peoples with Mod Organizer and Windows XP, unless they are sticking with MO 1.2.8 and USKP 2.1.1. Note that using old versions of MO and USKP is not supported.
MO is not the only tool that has moved forward. Many other modding tools and applications are also leaving XP behind. I recommend updating Windows for supported version; not only because of Skyrim tools, but for other games and tools as well.
It has?
Wow. I didn’t see that coming.
I am going to do my Monday browsing later today and update the post.
10 мар. 2016 в 12:00
Guess what guys? I went and updated this old thread, when the matter popped up. I did not want to leave old information lingering around.
The point of this update is to remind that everything else that is relevant seems to be updated, except SUM. If someone knows a patch for it, then please point me to right direction. Otherwise this thread seems quite done.
Quote from axonis in Unofficial Skyrim Patch thread. Arthmoor seemed to be fine with these instructions. My SkyProc tools did not alert me from missing masters this time.
However, if you don’t know what you are doing, then wait for SkyProc to get updated.
The latest USKP 2.1.2 is working perfectly in its function which is to fix the vanilla game. However, if you are using a mod that depends on a Skyproc-based patcher, you may be unable to create your auto-generated patch. Here is a temporary workaround to this problem:
1. Install TES5Edit.
2. Install the new Unofficial Skyrim Patch 2.1.2.
3. Start TES5Edit and select the Unofficial Skyrim Patch.esp only.
4. Wait until the message log states «Background Loader: finished».
5. Select and delete the entire Cell group. Click yes on both warnings to do so.
6. Close TES5Edit and click OK to save the modified Unofficial Skyrim Patch.esp.
7. Run your Skyproc-based patcher.
8. IMPORTANT: As a final step, you MUST reinstall the original Unofficial Skyrim Patch 2.1.2. As Arthmoor said: «for the love of Talos, don’t forget to put back the proper version once you’re done! BAD THING™ happen otherwise.»
You can now play your game. Skyproc patchers, as far as I know, do not modify cell entries therefore your automatically generated patch will be perfect.
Quote from axonis in Unofficial Skyrim Patch thread. Arthmoor seemed to be fine with these instructions. My SkyProc tools did not alert me from missing masters this time.
However, if you don’t know what you are doing, then wait for SkyProc to get updated.
The latest USKP 2.1.2 is working perfectly in its function which is to fix the vanilla game. However, if you are using a mod that depends on a Skyproc-based patcher, you may be unable to create your auto-generated patch. Here is a temporary workaround to this problem:
1. Install TES5Edit.
2. Install the new Unofficial Skyrim Patch 2.1.2.
3. Start TES5Edit and select the Unofficial Skyrim Patch.esp only.
4. Wait until the message log states «Background Loader: finished».
5. Select and delete the entire Cell group. Click yes on both warnings to do so.
6. Close TES5Edit and click OK to save the modified Unofficial Skyrim Patch.esp.
7. Run your Skyproc-based patcher.
8. IMPORTANT: As a final step, you MUST reinstall the original Unofficial Skyrim Patch 2.1.2. As Arthmoor said: «for the love of Talos, don’t forget to put back the proper version once you’re done! BAD THING™ happen otherwise.»
You can now play your game. Skyproc patchers, as far as I know, do not modify cell entries therefore your automatically generated patch will be perfect.
I know it’s 2018 and modder interest in Skyrim LE has dried up but if someone could help me fix this error, I’d really appreciate it. I have tried this workaround but still receive the same message running the SkyRe Reproccer via SUM in MO (version 1.3.11). As far as I know, T3nd0 abandoned his mods in 2014 and there are no updates beyond what I have. Am I just modding a dead horse?
SkyRe may be abandoned (or finished) but perkus got the last update in nov 2016 for the LE version. didnt check if he convert it to SE. so yeah..
as for the error, do you have all the DLCs?
Yep. This shouldn’t be a SkyProc issue, but a missing master issue. Unofficial Skyrim Legendary Edition Patch is set as a master for Immersive College of Winterhold mod.
Is the case that you have the patch (and DLCs, which it requires) and SkyProc does not detect it?
6 авг. 2018 в 13:12 Sorry, I couldn’t post my load order with my question (gotta firgue out how to save it to text file) but yes, USLEEP was downloaded and active. I tried editing it in TESVEdit to no avail. All DLC are present and activated. I pay close attention to MO warnings and LOOT. 6 авг. 2018 в 13:18 Sorry, I couldn’t post my load order with my question (gotta firgue out how to save it to text file) but yes, USLEEP was downloaded and active. I tried editing it in TESVEdit to no avail. All DLC are present and activated. I pay close attention to MO warnings and LOOT.
Now LOOT is telling me Dual Sheath is missing Ordinator (downloaded for another profile) but it is deactivated and I repatched! I guess I should just give up. I don’t knwo what I’m doing. *sigh*
As for the ordinator problem, do you run booth profiles with the same skyproc patches? If yes, then that might explain why Dual sheath is missing ordinator
that reminds me, the missing master error from skyproc can also appear when the load order is not sorted properly.
Was your load order sorted like this above, when you got the missing master error?
Hey! Sorry for Ordinator sneaking in there. I decided I’d just make another profile with Ordinator instead of SkyRe and didn’t repatch when I switched back to the SkyRe profile. I’ve repatched with SUM and the missing masters warning has disappeared.
SkyProc has LOOT integrated and it runs smoothly. The error occurs after when it runs SkyRe Reproccer.
Обновления для Skyrim.
Привезла свои сохранения, пытаюсь их включить, появляется табличка «This save was created on a later version of Skyrim/ Please download any updates.» Как я понимаю, надо скачать обновления, потому что эти сохранения были из более новой версии. Игра пиратка. Что делать? Где качать патчи?
да патчи можно найти на торрентах
главное инструкцию читать
Скачайте любой репак с DCL
благо сейчас уже полно на любом трекере
если лень проходить заново можете качнуть и сохраняшки
После установки патча в скайриме не загружается сохраненка
This save game was created on a later version of Skyrim. Please download any updates.
«Этот сейв был создан более поздней версией Skyrim. Пожалуйста, скачайте обновления. »
Что значить скачать дополнения, у меня стоит последняя версия патча.
Апдейт сохранений можно сделать с помощью OBMM,если перестало запускаться после установки более позднего патча.
если что то сижу играю в Скайрим с тремя Дополнениями, в данный момент обшарена многая часть карты и сижу вою на Луну. несправедливая жизнь такая (пиратка Скайрима глючит и часто вылетает, правда на лицензии нечего этого и нет)
This save game was create on a later version of Skyrim.
Um..no it wasn’t. Not one of my 400+ saves will load all of a sudden and I have my FIRST save which has remained untouched since release day. I have NEVER installed any of the patches for Skyrim. Its always been the virgin unpatched collector edition that I picked up on release day.
I haven’t played in a week or so and now when I try to load ANY save game it says this.
Nobody but me has played Skyrim since I played last and I definitely did not install any patches due to the elemental bug which far outweighed any fixes. I have cleared the system cache and relaunched. No go.
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E-mail Bethesda Support? That’s all I can think of. Odd problem to have.
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I can only assume that one of my granddaughters had installed a patch at some point.
I logged into an account that has never played Skyrim. Started a new game and saved at the first chance. Exited and restarted skyrim and it loads.
I downloaded the patch from 09. Nov 11 and applied it. Still no love. I started working up the list 10. Nov 11, then 20. Nov 11 and finally patch 30. Nov 11. And it finally loads. This date corresponds to when two of my granddaughters were playing. Neither remembers saying yes to an update and I know I didn’t. One of us must have. Anyway, the games load now.
I am left with a quandary of questions.
Why save game 001 wouldn’t load (and does now) when it pre-dates the patch I applied as I started my game on 11/11/11, release day.
If this patch was applied back in November, where did it go recently? Until I found I couldn’t load any games I have not cleared the cache on the XBOX.
Anyway, leaving the info in this thread in case others find it a help in getting to older patches, for perhaps similar reasons.